Rev Author Line No. Line
23 ovan 1 +geometry instancing
2 +texture loading bmp/png ( after jpg/tga/raw )
3 +texture writing bmp/png ( after jpg/tga )
4 +use vbo for mesh
5 +use display list by draw.h
6 +3d instancing gui + display list ( see draw.h )
7 +extensible architecture
8 +physics integrated ( bullet )
9  
10 -using irrlicht array ( allocator.h and array.h )
11 -shader not ready to use
12 -multitexture bug in this version
13 -lighting bug with scaled object