+geometry instancing
+texture loading bmp/png ( after jpg/tga/raw )
+texture writing bmp/png ( after jpg/tga )
+use vbo for mesh
+use display list by draw.h
+3d instancing gui + display list ( see draw.h )
+extensible architecture
+physics integrated ( bullet )

-using irrlicht array ( allocator.h and array.h )
-shader not ready to use
-multitexture bug in this version
-lighting bug with scaled object