Jehan-Antoine Vayssade

Jehan-Antoine Vayssade

Postdoc in animal tracking trought computer vision
PhD in computer science, specialized in image analysis
Master thesis about the monitoring of small ruminants
High skills in computer graphics (real time rendering)

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Curriculum PDF (FR) Curriculum PDF (EN)

Passion for game engine development

During my adolescence, I developed a strong interest in video game development, which led me to acquire a solid knowledge in various scientific domains related to computer science, including real-time rendering, optimization, 3D rendering engines, sockets, and operating systems. As I worked on building my own game 15 years ago, I discovered a deeper fascination with the underlying mechanics of game development, which drove me to develop my own complete game engine. This engine features a custom 3D engine, integrated physics, post-processing (shader), sound, scripting, editor, and server, all programmed in c++ 11. Through this self-learning journey, I have honed my problem-solving skills and increased my programming proficiency, making me more adaptable to new challenges. Eventually, I pursued a master's degree in Image Analysis and Computer Graphics.

Computer Science and PhD

After completing my master's degree in Image Analysis and Computer Graphics, I continued my academic journey and obtained a PhD in the same field. This provided me with a specialized expertise in deep learning and hyper-parameter optimization, applied to image analysis, including hyper-spectral data, image segmentation, object detection, and tracking. Through my research, I have developed a comprehensive understanding of advanced image analysis techniques and their practical applications. This knowledge has proven invaluable in my work as a computer scientist, allowing me to stay on the cutting edge of technological advancements and to provide innovative solutions to complex problems.

Professional roles, leadership and teaching

After my PhD and postdoc in image analysis and deep learning, I gradually took on broader technical and organizational responsibilities. I now work as Chief Scientific Officer at Sciensite and CEO of Agence DRIAD, where I design and supervise high‑performance, AI‑driven software systems, from low‑level optimization to product‑level integration, including the scientific and mathematical modeling of various models and complex systems. In parallel, I teach part‑time (video game development, C/Unix, systems programming, data structures, graph-theory, OOP, neural networks, etc), which helps me keep a strong link between academic foundations, industrial constraints and real‑world applications.

Explore My Works and Studies

Here you can see my works and studies, follow links to see some of my codes or associated ressources.

Skills

  1. Latex / tikz
  2. C / C++
  3. Phyton3
  4. php / sql / js
  5. linux / slckware
  6. irrlicht
  7. opengl /glsl
  8. computer vision
  9. tensorflow / torch
  10. image analysis
  11. 3d engine
  12. 3d engine
  13. signal processing
  14. game-engine
  15. socket
  16. C# / unity
  17. Java
  18. opencl / cuda
  19. git
  20. ...

Studies

Past works

Research

 

​​Self-learning